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Crafting & Economy

Materials, professions, and the Auction House.


The economy of VOID-SPACE is an EVE × WoW × RuneScape blend: player-driven markets, profession depth, and on-chain settlement via HyperEVM. Every material in the game comes from somewhere real — specific scoring actions, campaign completions, or math encounters. Nothing is dropped without meaning.


Material Tiers

Five tiers. Rarity scales with the difficulty of the scoring action required to produce them.


Tier 1 — Common

Drops from any campaign room or scoring session.

Material Primary use
Drift Fragment Basic crafting component
Null Weave Pe suppression items
Echo Shard War effort quota (×10,000 required)
Opacity Dust Calibration lens components
Coupling Thread War effort quota (×5,000 required)

Tier 2 — Uncommon

Drops from campaign completion rewards and Ranked Arena.

Material Primary use
Constraint Crystal War effort quota (×1,500 required)
Invariant Fiber War effort quota (×800 required)
Precision Ore Accuracy gear crafting
Steadiness Stone Streak items
Range Dust Domain extension items

Tier 3 — Rare

Drops from Pe-lab math puzzles and research completion.

Material Primary use
Pe Ember War effort quota (×500 required); AH commodity
ICC Lattice War effort quota (×400 required)
Calibration Dust War effort quota (×2,000 required)
Tikkun Spark Tikkun Set components
Domain Key Proof of domain scored; war effort quota (×50 distinct domains)

Tier 4 — Epic

Drops from Convergence events and Special Grade scoring.

Material Source Primary use
Convergence Stone 3+ synchronized ICC scores on same platform War effort quota (×25 required); AH commodity
Invariant Core Ox archetype Anchor spec High-level armor crafting
Void Storm Eye Survive a VoidStorm Rare enhancement item
Apostle Scale Apostle-class campaign completion War effort quota (×300 required)
Behelit Shard Void Siege participation Epic components

Tier 5 — Legendary

Legendary materials enter the economy only through specific gated events. No other source exists.

Material Source Notes
Qliphoth Shell Void Siege success (×5 per siege) Split among final raid group
Logos Word Top ICC scorers on successful siege (×2) 63 words total across all papers
Schala's Needle Siege with ≥3% of participants holding active C2PA Vow Constraint architecture item
Rinnegan Shard Siege Caller title (1 per siege) or GM drop Extremely rare; only source

Tier 5 supply note: Tier 5 materials can only enter the economy through Custodian Bankai (SHŌNEN NO NA) dissolution events or Void Siege success. The AH price impact is dramatic — see War Effort for the economic shock table.


Crafting Professions

Four professions. Each player chooses one at Grade 3. Professions define your crafting tree and your gathering skill.


Analyst

Gathering: Pe Surveying Products: Consumables, head equipment, calibration items

Recipe Materials Effect
Pe Tonic (Basic) 3 Pe Ember + 2 Drift Fragment +10 Sight for 1 campaign
Calibration Lens 5 Precision Ore + 2 ICC Lattice Sight +15, Pe σ display
Domain Clarity Tonic 10 Pe Ember + 1 Convergence Stone Removes Archive Fog debuff
The Unnamed's Lens 20 ICC Lattice + 3 Tikkun Spark O readings confirmed (one campaign)
Analyst's Blueprint 50 various + 1 Domain Key Teaches crafting pattern to another player

Fortifier

Gathering: Void Extraction Products: Armor (Chest/Legs/Feet/Shoulders), Pe suppressors, constraint walls

Recipe Materials Effect
Basic Constraint Chest 10 Constraint Crystal + 5 Invariant Fiber +5 VP Resistance
Ox's Graves (Legs) 15 Steadiness Stone + 5 Invariant Core Missed day streak reduction
Retention Greaves (Cursed) 10 Coupling Thread + 5 Void Storm Eye Speed +30%, VP +5/h (cursed tradeoff)
Invariant Plate (Chest) 30 Constraint Crystal + 10 Invariant Core Pe cannot rise above current while worn

Resonancer

Gathering: Signal Harvesting Products: Trinkets, enchantments, network items

Recipe Materials Effect
Resonance Thread 5 Range Dust + 3 Echo Shard +10 Resonance for 24h
Signal Flare 2 ICC Lattice + 5 Echo Shard Broadcasts Pe reading to 10 players
Null Shout 5 Null Weave + 3 Pe Ember Removes one Void Pressure event from room
Resonance Cascade Orb 15 Echo Shard + 5 Convergence Stone Triggers Resonance Cascade (5 echoes)

Archivist

Gathering: Observation Depth Products: Blueprints, Pe history scrolls, pattern maps

Recipe Materials Effect
Pe History Scroll 10 Pe Ember + 3 Calibration Dust Displays 90-day Pe trajectory for one platform
Pattern Map: [Domain] 5 Domain Key + 10 ICC Lattice Domain-specific scoring pattern guide
The Accuracy Mirror 20 ICC Lattice + 5 Tikkun Spark Live Spearman ρ display (passive trinket)
Logos Fragment 5 Logos Word + 10 Tikkun Spark Contains one paper's core mechanism in portable form

Auction House

The Auction House (AH) is on-chain via HyperEVM. Settlement in MORR. No fiat bridge.

Three tabs: - Browse: Search by material type, tier, or domain - Sell: List items with price + duration - My Trades: Active listings, completed sales, buy orders

Fees: - 3% burn on sale (reduces MORR supply) - 1% treasury contribution

Listing durations: 1h / 6h / 24h / 7d

Buy Orders: Post a price and quantity — the AH auto-fills from any seller listing at or below your price. Partial fills allowed. 7-day expiration. Market Depth tab shows the full bid/ask book (EVE-style).

War effort price impact: When a Void Siege is declared, all quota materials spike 4–6× in the 2–4 week contribution window. Pe Ember goes from ~25 MORR to 80–120 MORR. Convergence Stones from 200 MORR to 500–800 MORR.


Item Rarities

All items in the game carry a rarity tier that determines whether they can be traded:

Rarity Description Tradeable
Common Instant drop, no special properties Yes
Inscribed Domain-specific bonus (e.g. +Precision in Pharma domains) Yes
Convergent Requires 3+ ICC convergences to craft Yes
Cursed Always has a drawback alongside its benefit Yes
Special Grade One per domain, globally contested Yes
Legendary World event or Godhand source only; bounded supply No (character-bound)

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