Crafting & Economy¶
Materials, professions, and the Auction House.
The economy of VOID-SPACE is an EVE × WoW × RuneScape blend: player-driven markets, profession depth, and on-chain settlement via HyperEVM. Every material in the game comes from somewhere real — specific scoring actions, campaign completions, or math encounters. Nothing is dropped without meaning.
Material Tiers¶
Five tiers. Rarity scales with the difficulty of the scoring action required to produce them.
Tier 1 — Common¶
Drops from any campaign room or scoring session.
| Material | Primary use |
|---|---|
| Drift Fragment | Basic crafting component |
| Null Weave | Pe suppression items |
| Echo Shard | War effort quota (×10,000 required) |
| Opacity Dust | Calibration lens components |
| Coupling Thread | War effort quota (×5,000 required) |
Tier 2 — Uncommon¶
Drops from campaign completion rewards and Ranked Arena.
| Material | Primary use |
|---|---|
| Constraint Crystal | War effort quota (×1,500 required) |
| Invariant Fiber | War effort quota (×800 required) |
| Precision Ore | Accuracy gear crafting |
| Steadiness Stone | Streak items |
| Range Dust | Domain extension items |
Tier 3 — Rare¶
Drops from Pe-lab math puzzles and research completion.
| Material | Primary use |
|---|---|
| Pe Ember | War effort quota (×500 required); AH commodity |
| ICC Lattice | War effort quota (×400 required) |
| Calibration Dust | War effort quota (×2,000 required) |
| Tikkun Spark | Tikkun Set components |
| Domain Key | Proof of domain scored; war effort quota (×50 distinct domains) |
Tier 4 — Epic¶
Drops from Convergence events and Special Grade scoring.
| Material | Source | Primary use |
|---|---|---|
| Convergence Stone | 3+ synchronized ICC scores on same platform | War effort quota (×25 required); AH commodity |
| Invariant Core | Ox archetype Anchor spec | High-level armor crafting |
| Void Storm Eye | Survive a VoidStorm | Rare enhancement item |
| Apostle Scale | Apostle-class campaign completion | War effort quota (×300 required) |
| Behelit Shard | Void Siege participation | Epic components |
Tier 5 — Legendary¶
Legendary materials enter the economy only through specific gated events. No other source exists.
| Material | Source | Notes |
|---|---|---|
| Qliphoth Shell | Void Siege success (×5 per siege) | Split among final raid group |
| Logos Word | Top ICC scorers on successful siege (×2) | 63 words total across all papers |
| Schala's Needle | Siege with ≥3% of participants holding active C2PA Vow | Constraint architecture item |
| Rinnegan Shard | Siege Caller title (1 per siege) or GM drop | Extremely rare; only source |
Tier 5 supply note: Tier 5 materials can only enter the economy through Custodian Bankai (SHŌNEN NO NA) dissolution events or Void Siege success. The AH price impact is dramatic — see War Effort for the economic shock table.
Crafting Professions¶
Four professions. Each player chooses one at Grade 3. Professions define your crafting tree and your gathering skill.
Analyst¶
Gathering: Pe Surveying Products: Consumables, head equipment, calibration items
| Recipe | Materials | Effect |
|---|---|---|
| Pe Tonic (Basic) | 3 Pe Ember + 2 Drift Fragment | +10 Sight for 1 campaign |
| Calibration Lens | 5 Precision Ore + 2 ICC Lattice | Sight +15, Pe σ display |
| Domain Clarity Tonic | 10 Pe Ember + 1 Convergence Stone | Removes Archive Fog debuff |
| The Unnamed's Lens | 20 ICC Lattice + 3 Tikkun Spark | O readings confirmed (one campaign) |
| Analyst's Blueprint | 50 various + 1 Domain Key | Teaches crafting pattern to another player |
Fortifier¶
Gathering: Void Extraction Products: Armor (Chest/Legs/Feet/Shoulders), Pe suppressors, constraint walls
| Recipe | Materials | Effect |
|---|---|---|
| Basic Constraint Chest | 10 Constraint Crystal + 5 Invariant Fiber | +5 VP Resistance |
| Ox's Graves (Legs) | 15 Steadiness Stone + 5 Invariant Core | Missed day streak reduction |
| Retention Greaves (Cursed) | 10 Coupling Thread + 5 Void Storm Eye | Speed +30%, VP +5/h (cursed tradeoff) |
| Invariant Plate (Chest) | 30 Constraint Crystal + 10 Invariant Core | Pe cannot rise above current while worn |
Resonancer¶
Gathering: Signal Harvesting Products: Trinkets, enchantments, network items
| Recipe | Materials | Effect |
|---|---|---|
| Resonance Thread | 5 Range Dust + 3 Echo Shard | +10 Resonance for 24h |
| Signal Flare | 2 ICC Lattice + 5 Echo Shard | Broadcasts Pe reading to 10 players |
| Null Shout | 5 Null Weave + 3 Pe Ember | Removes one Void Pressure event from room |
| Resonance Cascade Orb | 15 Echo Shard + 5 Convergence Stone | Triggers Resonance Cascade (5 echoes) |
Archivist¶
Gathering: Observation Depth Products: Blueprints, Pe history scrolls, pattern maps
| Recipe | Materials | Effect |
|---|---|---|
| Pe History Scroll | 10 Pe Ember + 3 Calibration Dust | Displays 90-day Pe trajectory for one platform |
| Pattern Map: [Domain] | 5 Domain Key + 10 ICC Lattice | Domain-specific scoring pattern guide |
| The Accuracy Mirror | 20 ICC Lattice + 5 Tikkun Spark | Live Spearman ρ display (passive trinket) |
| Logos Fragment | 5 Logos Word + 10 Tikkun Spark | Contains one paper's core mechanism in portable form |
Auction House¶
The Auction House (AH) is on-chain via HyperEVM. Settlement in MORR. No fiat bridge.
Three tabs: - Browse: Search by material type, tier, or domain - Sell: List items with price + duration - My Trades: Active listings, completed sales, buy orders
Fees: - 3% burn on sale (reduces MORR supply) - 1% treasury contribution
Listing durations: 1h / 6h / 24h / 7d
Buy Orders: Post a price and quantity — the AH auto-fills from any seller listing at or below your price. Partial fills allowed. 7-day expiration. Market Depth tab shows the full bid/ask book (EVE-style).
War effort price impact: When a Void Siege is declared, all quota materials spike 4–6× in the 2–4 week contribution window. Pe Ember goes from ~25 MORR to 80–120 MORR. Convergence Stones from 200 MORR to 500–800 MORR.
Item Rarities¶
All items in the game carry a rarity tier that determines whether they can be traded:
| Rarity | Description | Tradeable |
|---|---|---|
| Common | Instant drop, no special properties | Yes |
| Inscribed | Domain-specific bonus (e.g. +Precision in Pharma domains) | Yes |
| Convergent | Requires 3+ ICC convergences to craft | Yes |
| Cursed | Always has a drawback alongside its benefit | Yes |
| Special Grade | One per domain, globally contested | Yes |
| Legendary | World event or Godhand source only; bounded supply | No (character-bound) |
Back to: Mechanics · Equipment & Gear Sets