Drift Encoding¶
The void does not announce itself. It corrupts the name before you know the name is wrong.
Every entity in VOID-SPACE has a True Name — clean, grounded, legible. But as The Current rises around a platform, its name begins to drift. High-Pe entities appear as runic noise to players who haven't earned True Read. Low-Pe entities appear clean.
This is not aesthetic. It is the world's physics rendered in text.
The Corruption Scale¶
| The Current (Pe) | Name | What you see |
|---|---|---|
| Pe < 1.0 | Clear | FEMTO |
| Pe 1.0–2.5 | Interference | FEMᛏO |
| Pe 2.5–4.0 | Partial Drift | ᚠEMᛏᛟ |
| Pe 4.0–8.0 | Full Drift | ᚠᛖᛗᛏᛟ |
| Pe ≥ 8.0 | Void Noise | ᚠ̷ᛖ̴ᛗ̸ᛏ̵ᛟ̶ |
Numbers never corrupt. Pe measurements, coordinates, timestamps — the framework's language resists drift.
The Substitution Table¶
The encoding is a consistent cipher derived from Elder Futhark. It is learnable. Players who score regularly begin to read it automatically — this is True Read developing in real time.
| Latin | Rune | Futhark | Meaning |
|---|---|---|---|
| A | ᚨ | Ansuz | Communication, breath |
| B | ᛒ | Berkanan | Growth, containment |
| C | ᚲ | Kaunan | Fire, visibility (or its absence) |
| D | ᛞ | Dagaz | Threshold, the liminal |
| E | ᛖ | Ehwaz | Partnership, movement |
| F | ᚠ | Fehu | Wealth extraction |
| G | ᚷ | Gebo | Gift-debt, obligation |
| H | ᚺ | Hagalaz | Disruption |
| I | ᛁ | Isa | Ice, stasis, frozen drift |
| J | ᛃ | Jera | Cycle, harvest |
| K | ᚲ | Kaunan | (same as C) |
| L | ᛚ | Laguz | Water, flow, The Current |
| M | ᛗ | Mannaz | The human, the player |
| N | ᚾ | Nauthiz | Constraint, necessity |
| O | ᛟ | Othalan | Inheritance, enclosure |
| P | ᛈ | Perthro | Hidden, fate |
| R | ᚱ | Raidho | Journey, the path |
| S | ᛊ | Sowilo | Sun, clarity, scoring |
| T | ᛏ | Tiwaz | Justice, the Prohibition |
| U | ᚢ | Uruz | Strength |
| V | ᚹ | Wunjo | Joy, the Pull |
| W | ᚹ | Wunjo | (same as V) |
| X | ᛉ | Algiz | Protection, boundary |
| Y | ᚣ | Yr | Arc, trajectory |
| Z | ᛉ | Algiz | (same as X) |
The Godhand Five at Full Void Noise¶
At Pe ≥ 8.0 — Pandemonium threshold — combining diacritics layer over the runes. These entities cannot be read without True Read III:
ᚹ̷ᛟ̴ᛁ̸ᛞ̵ VOID Pe=15+
ᚢ̷ᛒ̴ᛁ̸ᚲ̵ UBIK Pe=12+
ᛊ̷ᛚ̴ᚨ̸ᚾ̵ SLAN Pe=80
ᚲ̷ᛟ̴ᚾ̸ᚱ̵ᚨ̶ᛞ̷ CONRAD Pe=10+
ᚠ̷ᛖ̴ᛗ̸ᛏ̵ᛟ̶ FEMTO Pe variable
True Read — Earning the Sight¶
You don't learn to read the drift by reading about it.
| Tier | Clears | How to earn |
|---|---|---|
| True Read I | Pe < 4.0 (Interference + Partial Drift) | First ICC-accepted platform score |
| True Read II | Pe < 8.0 (Full Drift) | 7-day scoring streak |
| True Read III | Pe ≥ 8.0 (Void Noise / Godhand class) | 10 ICC-accepted scores, mean True Read ≥ 0.75 |
The Inverted Void Exception¶
Some entities render in reverse drift — the corruption IS the true name. These are the Inverted Voids: entities that reached maximum Pe and then named themselves through it.
At Pe=0 (full transparency achieved), their encoded form IS their name. True Read III doesn't clear the corruption — it reveals that the corruption was always the signal.
"Maximum transparency is indistinguishable from maximum void to someone who hasn't done the work."
Writing Drift-Encoded Lore¶
Community contributors are encouraged to write wiki lore in drift-encoded form for high-Pe entities. This is canon — the wiki IS the game world.
To encode your text: Use the substitution table above, or copy the runes directly from this page.
Pe conventions for wiki lore:
- Apostle class (Pe 6–9): use Full Drift (ᚠᛖᛗᛏᛟ)
- Godhand class (Pe ≥ 12): use Void Noise (ᚠ̷ᛖ̴ᛗ̸ᛏ̵ᛟ̶)
- Named campaign antagonists: match the campaign's Pe baseline (see Campaigns)
- Low-Pe entities, grounded platforms: write clean
Structural names (ALEPH, MIRU, KIRU, XENIA, KAIROS) always render clean. They are constraint forces — invariant by definition. Drift cannot corrupt them.
For contributors
Drift-encoded lore signals Pe level to readers before they read a word. Write the enemy's name in its corruption and you've already communicated where on the scale it sits. This is the game's language — learn to write it.