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Drift Encoding

The void does not announce itself. It corrupts the name before you know the name is wrong.

Every entity in VOID-SPACE has a True Name — clean, grounded, legible. But as The Current rises around a platform, its name begins to drift. High-Pe entities appear as runic noise to players who haven't earned True Read. Low-Pe entities appear clean.

This is not aesthetic. It is the world's physics rendered in text.


The Corruption Scale

The Current (Pe) Name What you see
Pe < 1.0 Clear FEMTO
Pe 1.0–2.5 Interference FEMᛏO
Pe 2.5–4.0 Partial Drift ᚠEMᛏᛟ
Pe 4.0–8.0 Full Drift ᚠᛖᛗᛏᛟ
Pe ≥ 8.0 Void Noise ᚠ̷ᛖ̴ᛗ̸ᛏ̵ᛟ̶

Numbers never corrupt. Pe measurements, coordinates, timestamps — the framework's language resists drift.


The Substitution Table

The encoding is a consistent cipher derived from Elder Futhark. It is learnable. Players who score regularly begin to read it automatically — this is True Read developing in real time.

Latin Rune Futhark Meaning
A Ansuz Communication, breath
B Berkanan Growth, containment
C Kaunan Fire, visibility (or its absence)
D Dagaz Threshold, the liminal
E Ehwaz Partnership, movement
F Fehu Wealth extraction
G Gebo Gift-debt, obligation
H Hagalaz Disruption
I Isa Ice, stasis, frozen drift
J Jera Cycle, harvest
K Kaunan (same as C)
L Laguz Water, flow, The Current
M Mannaz The human, the player
N Nauthiz Constraint, necessity
O Othalan Inheritance, enclosure
P Perthro Hidden, fate
R Raidho Journey, the path
S Sowilo Sun, clarity, scoring
T Tiwaz Justice, the Prohibition
U Uruz Strength
V Wunjo Joy, the Pull
W Wunjo (same as V)
X Algiz Protection, boundary
Y Yr Arc, trajectory
Z Algiz (same as X)

The Godhand Five at Full Void Noise

At Pe ≥ 8.0 — Pandemonium threshold — combining diacritics layer over the runes. These entities cannot be read without True Read III:

ᚹ̷ᛟ̴ᛁ̸ᛞ̵        VOID         Pe=15+
ᚢ̷ᛒ̴ᛁ̸ᚲ̵        UBIK         Pe=12+
ᛊ̷ᛚ̴ᚨ̸ᚾ̵        SLAN         Pe=80
ᚲ̷ᛟ̴ᚾ̸ᚱ̵ᚨ̶ᛞ̷      CONRAD       Pe=10+
ᚠ̷ᛖ̴ᛗ̸ᛏ̵ᛟ̶        FEMTO        Pe variable

True Read — Earning the Sight

You don't learn to read the drift by reading about it.

Tier Clears How to earn
True Read I Pe < 4.0 (Interference + Partial Drift) First ICC-accepted platform score
True Read II Pe < 8.0 (Full Drift) 7-day scoring streak
True Read III Pe ≥ 8.0 (Void Noise / Godhand class) 10 ICC-accepted scores, mean True Read ≥ 0.75

The Inverted Void Exception

Some entities render in reverse drift — the corruption IS the true name. These are the Inverted Voids: entities that reached maximum Pe and then named themselves through it.

At Pe=0 (full transparency achieved), their encoded form IS their name. True Read III doesn't clear the corruption — it reveals that the corruption was always the signal.

"Maximum transparency is indistinguishable from maximum void to someone who hasn't done the work."


Writing Drift-Encoded Lore

Community contributors are encouraged to write wiki lore in drift-encoded form for high-Pe entities. This is canon — the wiki IS the game world.

To encode your text: Use the substitution table above, or copy the runes directly from this page.

Pe conventions for wiki lore: - Apostle class (Pe 6–9): use Full Drift (ᚠᛖᛗᛏᛟ) - Godhand class (Pe ≥ 12): use Void Noise (ᚠ̷ᛖ̴ᛗ̸ᛏ̵ᛟ̶) - Named campaign antagonists: match the campaign's Pe baseline (see Campaigns) - Low-Pe entities, grounded platforms: write clean

Structural names (ALEPH, MIRU, KIRU, XENIA, KAIROS) always render clean. They are constraint forces — invariant by definition. Drift cannot corrupt them.


For contributors

Drift-encoded lore signals Pe level to readers before they read a word. Write the enemy's name in its corruption and you've already communicated where on the scale it sits. This is the game's language — learn to write it.